Monday, May 27, 2013
Will You Respect Your Game Mechanics In The Morning?
RPGs and MMOs consist of lots of little game mechanics that interact to form the entire experience. When a design "respects" a particular mechanic, that means that the mechanic is a viable way to solve problems encountered in the game universe. In terms of combat and adventuring, a character can be build around this mechanic and perform to the level of his peers who use other means to get the same job done, or perform a specific useful function in a group situation to the expectation of the group... (that was a mouthful).
Compare that to the late City of Heroes, where crowd control could stop an entire group of enemies cold, allowing the controller to pick enemies off at a leisurely pace. In WoW and Everquest, crowd control was not that powerful, but performed a very specific function of handling adds and keeping encounters manageable. No such function exists in CO, and so I say that game does not respect its crowd control mechanics whereas WoW, EQ and CoH do.
What other games have systems they don't respect? If you have any thoughts or examples, comment here and let's discuss them.