Realm Bat
Phys
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15
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Atk
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Bite: 15, 2d10
Swoop: 13, 2d10
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Swift
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18
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Def
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14/12/10 (+3 flying)
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Ment
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3
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Arm
|
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Perc
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15
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Hits
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38
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Init
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+2
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Move
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3
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Flight
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15
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Special Abilities
Nimble Flyer: Nimble flyers get +3 to their defenses
when flying.
Sonar: Bats can use echolocation to “see” in the
dark. They suffer no penalties for darkness and cannot be blinded. Loud noises
may “blind” them however. Any spell or effect that causes deafness will blind a
creature that relies on sonar.
Swoop: Realm Bats can attack mid-flight, buffeting or
biting opponents as they fly by. Swooping creatures can attack at any point
during a full move.
Description
Realm Bats are giant, flying predators that plague mountain
areas. They hunt at night, in packs of 3-6, picking off farm animals, or
travelers. They are fearless hunters that strike fear into even the most
seasoned veterans.
They generally use their swoop attack to avoid melee and
keep to the air, smashing and biting at prey as they zip in and out of range.
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