Saturday, May 11, 2013

Bats... Run!!!


Realm Bat
Phys
15
Atk
Bite: 15, 2d10
Swoop: 13, 2d10
Swift
18
Def
14/12/10 (+3 flying)
Ment
3
Arm
Loc
AV
1
2
2-4
3
5-7
2
8-9
2
10-12
2
Perc
15
Hits
38
Init
+2
Move
3
·          Flight
15

Special Abilities

Nimble Flyer: Nimble flyers get +3 to their defenses when flying.

Sonar: Bats can use echolocation to “see” in the dark. They suffer no penalties for darkness and cannot be blinded. Loud noises may “blind” them however. Any spell or effect that causes deafness will blind a creature that relies on sonar.

Swoop: Realm Bats can attack mid-flight, buffeting or biting opponents as they fly by. Swooping creatures can attack at any point during a full move.

Description

Realm Bats are giant, flying predators that plague mountain areas. They hunt at night, in packs of 3-6, picking off farm animals, or travelers. They are fearless hunters that strike fear into even the most seasoned veterans.

They generally use their swoop attack to avoid melee and keep to the air, smashing and biting at prey as they zip in and out of range.