Friday, May 10, 2013

Ice Spiders? What the... *argh*

I have finished the spells and I have started to rewrite the Bostonian Bestiary. Here is a new creature I just added to the list... I love me some spiders!!!

Ice Spider
Phys
8
Atk
Bite: 14, 2d6, chill
Swift
18
Def
14/13/11
Ment
8
Arm
Loc
AV
1
6*
2-4
6*
5-7
6*
8-9
6*
10-12
6*
Perc
13
Hits
24
Init
+4
Move
9

Special Abilities

Chilling Bite: The bite of an ice spider chills its victim. The target will take a -1 penalty to attack, damage, initiative, skill use and movement until the end of hit next action.

Ice Armor: Ice spiders routinely cover themselves in a thin, but strong coating of ice. This coating gives them great protection, providing 6 value armor on all locations of their body.

Every attack that does damage through the armor degrades it, reducing the armor value by one. Fire attacks protect for a single hit, but then the coating melts away, leaving the ice spider without armor.

Entomb: Once per combat, the ice spider can spew a mass of freezing liquid onto an opponent. The victim must save (AGI, STR 15) or be trapped in a prison of ice. A trapped character can save again in 6 rounds (STR 15) to free himself, or he can be freed by allies if they do 50 points to the prison.

Freezing Aura: Ice spiders exude a bone-chilling cold that extends into all adjacent hexes. Anyone in an affected hex must save (TOU 13) every round, or take 1d4 points of penetrating cold damage.

Many Legs: Leg wounds do not affect this creature until 2 or more separate legs are affected.

Spider Walk: Spiders can walk on walls and ceilings.

Weak to Fire: Ice spiders have a -1 to save against fire effects and take +1 effect/die.

Whiteout: Ice spiders have a stealth skill of 18 in snowy regions.

Description

Ice spiders roam the frozen lands north of Bostonia as well as the mountain peaks that ring the human lands. They are dangerous predators, using their coloring to hide in the snow and wait for prey to stumble close. When it does, the will charge out and freeze their victim before dragging it back to its lair.

These creatures tend to hunt alone, or in small packs (2-4). Packs of these creatures are extremely dangerous due to their ability to quickly incapacitate large numbers of hapless adventurers before a single blow has been struck.