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Until I did... I adapted Runebearer to a super hero setting. But man, it was clunky. There were tons of stats and skills and talents and modifiers and special cases. It was fun (I personally enjoy fiddly games, so take that with a grain of salt), but it was a mess.
I am in the process of rewriting Runebearer to streamline it and cut out unneeded complexity, and along with that, came the task of reimagining the super hero game. It is a ton of work, but I am at a playable state, and wanted to get it "out there". It's not 100% finished, and certainly isn't perfect, but it is getting there.
Here is the link to the docs, please enjoy them.
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